I'm talking with my maths guy about how we can light probes out of indigo renderer and packed to a 3d texture (or similair), so that we can light avatars and vox models with the baked lightmaps, so all the moving geometry will have the proper lighting.
0. Work out how to efficiently place light probes (1 per cubic meter in open air?)
1. Work out how to get lightprobes out of indigo
2. Pack the lightprobes into some kind of fast 3d or 2d texture
3. Load texture in web client and write a shader to look it up real fast
bnolan
GhostAgent